# # Workspaces: # # Switch to workspace bindsym $mod+1 workspace number 1 bindsym $mod+2 workspace number 2 bindsym $mod+3 workspace number 3 bindsym $mod+4 workspace number 4 bindsym $mod+5 workspace number 5 bindsym $mod+6 workspace number 6 bindsym $mod+7 workspace number 7 bindsym $mod+8 workspace number 8 bindsym $mod+9 workspace number 9 bindsym $mod+0 workspace number 10 # Move focused container to workspace bindsym $mod+Shift+1 move container to workspace number 1 bindsym $mod+Shift+2 move container to workspace number 2 bindsym $mod+Shift+3 move container to workspace number 3 bindsym $mod+Shift+4 move container to workspace number 4 bindsym $mod+Shift+5 move container to workspace number 5 bindsym $mod+Shift+6 move container to workspace number 6 bindsym $mod+Shift+7 move container to workspace number 7 bindsym $mod+Shift+8 move container to workspace number 8 bindsym $mod+Shift+9 move container to workspace number 9 bindsym $mod+Shift+0 move container to workspace number 10 # Note: workspaces can have any name you want, not just numbers. # We just use 1-10 as the default. workspace_layout tabbed assign [app_id="Alacritty"] 1 assign [instance="google-chrome"] 2 assign [app_id="google-chrome"] 2 assign [class="jetbrains-studio"] 3 assign [app_id="blender"] 3 assign [instance="freecad"] 3 assign [instance="bambu-studio"] 3 assign [app_id="org.gnome.Nautilus"] 4 assign [app_id="mpv"] 5 assign [instance="Mail"] 6 for_window [class="platformer"] floating enable # 1. Floating für alle Emulator-Fenster deaktivieren # for_window [class="Emulator"] floating disable # 2. Das Hauptfenster (Pixel 9 Display) konfigurieren # Wir suchen nach dem Titel, der den Namen des Geräts enthält for_window [title="Android Emulator - Pixel_9*"] floating disable for_window [title="Android Emulator - Pixel_9*"] move right for_window [title="Android Emulator - Pixel_9*"] resize set width 500 px # 3. Die Toolbar konfigurieren # Diese hat meist nur den schlichten Titel "Emulator" # for_window [title="^Emulator$"] move right, resize set width 60 px # Optional: Fokus zurück auf das Terminal setzen, falls gewünscht # for_window [class="Emulator"] focus left # 1. Standardmäßig alle Godot-Fenster auf Floating setzen for_window [class="Godot"] floating enable # 2. Das Haupt-Editor-Fenster (Tiling) erzwingen # Wir suchen nach Fenstern, die "Godot Engine" im Titel haben, # aber NICHT den Projekt-Manager oder kleine Popups sind. for_window [class="Godot" title="(?i).*Godot Engine.*"] floating disable # 3. Optional: Den Projekt-Manager gezielt floaten lassen (falls er nicht schon durch Regel 1 floatet) for_window [class="Godot" title="Project Manager"] floating enable # ext: set ft=swayconfig